Shader "VRP/VRP_Unlit"
{
    Properties
    {
        [HDR][MainColor] _BaseColor("Color", Color) = (1, 1, 1, 1)
    }

    SubShader
    {
        Tags { "RenderType"="Opaque" "LightMode" = "VRP_Unlit" 
                "RenderPipeline"="UniversalPipeline"
        }
        LOD 100

        Pass
        {

            HLSLPROGRAM

            #pragma target 4.5

            #pragma vertex vert
            #pragma fragment frag
            
          

            #include "ShaderLib/VRP_UnlitPass.hlsl"

            ENDHLSL
        }
    }
}